You know the cards I'm talking about. Things that you put in your deck because they just make the game fun. They might be format staples, or they might be jank that you just love throwing in. When you put that piece of cardboard on the table, or hover your cursor over that rectangle on your screen, you know you're in for a fun time. There's lots of cards that could have made this list. Magic is a fun game after all. But here's the highlights for me of cards that leave me smiling on the inside as I cast them.
What can I say, I'm a Jund player at heart. There's very few times that playing this card isn't fun. If you're ahead, you know that you're probably going to skyrocket past your opponent. If you're behind, you have the chance to grab an out. Go ahead, rip that Abrupt Decay from the top of your deck. Competitive Magic players would say that that kind of randomness detracts from the game. They might be right. It doesn't feel great for your opponent to get lucky or unlucky. And it can be sad when you try to play a BBE, only to have be your cascade and you have no targets to kill. Sad times. But I think all of that is outweighed by the fun that this card brings. Even if she gets countered, you get your cascade trigger. Even if your cascaded card gets countered, you have a 3/2 with haste. Take that blue decks. I'll be beating down with her as long as I can.
C'mon. It even has "Rekt" in it's name. It doesn't matter if you're a Standard player, a Modern player, or even a Legacy player (I've seen it in some sideboards). If you've ever gotten hit by this card while full swinging against your opponent, you remember how sad you got. Sure, you got some lands out of it, but it was probably after you had curved out anyway, so who cares. Think about that feeling, but from the other side. I don't play too many decks that run this card, but in UW Control in Modern it is just the best to see your opponent start to gloat as they think they have lethal, only for you to dash their hopes and win like twelve turns later. Sure, it can be dead in your hand a lot of times, but technically this list is about how good it actually feels to play the cards, not how easy they are to get out.
Speaking of hard to cast. Alright, this is kind of cheating, but it is true, this card does feel incredible to cast. It's almost never done in a "fair" way, but that doesn't take away from the fact that Emrakul has a cast trigger that basically says "you win the game". I've definitely seen her cheated into play more than actually cast, but if cast via counts for this list, then she fits the bill. Honestly, if her text did say "you win the game" though, it'd be less fun. The fact that there is the tiniest glimmer of hope that somehow your opponent could still win (maybe they have lots of permanents and life, who knows) means that you'll at least sometimes get the satisfaction of taking your extra turn and being able to swing with this bad mana-jama. Sometimes.
This is kind of a stand in for all blue cantrips, but has to be the king of them all. I correctly added the right art as well, since Mercadian Masques is about 50% more fun than other Brainstorm. It doesn't get much better than getting to set your deck up as much as you want, whenever you want. With fetch lands, this card can often be . And at worst, it gives you a brief moment of hope before you get locked out. But I strongly believe that Brainstorm being fun to play with is one of the reasons it's not banned in Legacy. I mean, let's be honest. I think most people would agree that it's the most format warping card in the format. It is one of the few cards that is fully legal in Legacy but restricted in Vintage, after all.
Can you say two-for-one? This card is not the best at anything really, but it is pretty darn good at about everything. Need to kill that annoying creature? Go ahead. Want that beater back from your graveyard? Sure thing. Annoying artifact got you in the dumps? No problemo. Getting annoyed at how many card backs your opponent has facing you? Let's lighten their load a little bit. There are few places where this card is not a solid turn. It might now be as flashy as some of the other cards on this list, but it'll get the job done when that job needs to get done. Don't even get me started on recursion either. You can do that until the cows come home. If you play the tech that I love so much in 4c Control, you literally can do it all day. No exile clause for you. Enjoy your grindy games!
These are just a small set of some cards that I love throwing down. They're at least part of the reason that my favorite decks are, well, my favorite decks. It's hard to say what exactly makes a fun card fun, but I'm sure everyone has their own set of ones they love. Let us know which cards those are!